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Final Fantasy X is about two things: story and boss battles.
The story is amazing–on the surface it’s (finally) about as complex and interesting as a well-done anime. This contrasts with the rest of the game, which is stripped down and simplified to support the story. Towns are few, weapons are really accessories, and freedom is limited.
But the story really grips you. I’m not certain why, although I have some ideas. The story permeates and shapes the whole game. As you travel through the mostly peaceful countryside, you can’t enjoy it. The impending doom is too strong, and you must journey forward. In this respect, the amazing linearity is a strength instead of a weakness. There is nowhere to go but forward, and that with all haste.
As the journey continues and the story develops, even the temples that you learn to accept at the beginning become sinister and the haunting and beautiful melody of the fayth no longer inspires–it signals danger. Maybe that’s why the story connects better than a movie; you have more time to digest the Way Things Are, and when Things change, it’s more disturbing. Or maybe it’s the fact that you connect with your characters after guiding them past so many dangers.
The dangers. That brings us to the boss battles. Random battles are mostly just a game of match-player-with-enemy that’s interesting for 10 minutes or so. But the bosses are actually interesting. The turn-based battles use an action point system much like Final Fantasy Tactics, and few bosses can be beaten with the standard configuration of two tanks and a healer pressing A repeatedly. I mean, X. The bosses are actually tough.
Too tough, actually. I am ashamed to admit this, and I almost didn’t write this review, but I didn’t actually beat FF X. I got stuck fighting Yunalesca four or five bosses before the end. I was demoralised; I’d been scraping by the last 5 hours fighting progressively harder bosses, and the landscape didn’t look any friendlier ahead. So I gave up. I turned to youtube (friend of the people) and watched some overpowered party squish the rest of the bosses so I could watch the rest of the story.
I may have missed a more moving emotional experience, or something, by letting somebody else play the game while I watched. But I thought the ending was still pretty good. And the story actually looks better on the small screen, due to technical problems (more on that later).
So do the bosses get in the way of the story? I don’t know. I look at FFX-2 and FF12 and wonder if their gameplay could support such a story, and I doubt it. I think such a strong story has to maintain its focus and FF X nearly gets there with its focus on simplicity. But with simplicity, missing the mark means failure is complete; the game really isn’t fun except for the grim satisfaction of putting away a difficult boss. When you get stuck on one that’s too hard, there’s nothing else to do but a dismal grind that probably won’t help much anyway.
Some technical notes:
Technically, the game hasn’t aged well. I have to wonder why the environments are so sparse when there’s usually only one moon-walking human on the screen. It’s probably because the designers blew so many polygons on the character faces. Nonetheless, the faces don’t animate well. They don’t show emotion much at all. Animation in general is bad–everybody has some kind of palsy and movements are jerky, sudden parodies of the emotion they are supposed to depict. The voice acting is great, but the timing is off just enough sometimes to mess up the feeling of conversation.
And now for something completely different: FFX-2 impressions.
Actually, FFX-2 is completely different than FFX. The only similar part is the voice actors and locales (though the graphics have improved a bit). Everything else is different. The battle and levelling system is a sped-up, simplified version of FF5. Bosses are pushovers and normal enemies are harder. Instead of complete linearity, you get missions, which, while not completely non-linear, is a lot more than most Japanese RPGs. And the story is like Saturday morning anime. Seriously. It’s really that bad.
It’s pure, weird fan-service. And it’s a lot of fun. I wonder how many fans of FFX like FFX-2 despite themselves and won’t admit it.